What does a brand new UI, a spiffy start menu and three dungeon levels full of monster do together? They're presenting the latest One Way Dungeon build.
Try it out HERE. Do it! NOW! (Please.)
One Way Dungeon is looking better every week. But two element are still missing for it to be what I'd consider a Beta:
I feel I already have (gameplay-wise) a solid foundation to launch the game to the world.
After reaching the "Beta status" I'll work on publishing it to Google Play and adding monetization via ads. I don't know how hard this will be, but I expect to have it ready by mid April.
I'll also add at lease three more levels, with their own set of new monsters and moves. Creating these new elements should be rather quick. But the real challenge will be balancing it all. And that's where I'll need your help, wink wink.
See you then :)